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Audio Research Software Engineer

Company: Facebook
Location: Redmond
Posted on: June 6, 2021

Job Description:

You can submit up to three job applications every 90 days. Be sure to apply for roles that strongly match your skills and work experience.

Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers to create the future of augmented and virtual reality. The Audio Research team is focused on harnessing the power of AR and VR to make virtual sounds indistinguishable from reality and give audio superpowers to billions of people, forever transforming the way we work, play, and connect. In this role, you will join a team of software engineers and collaborate with pioneers in research, electrical engineering, firmware engineering, and user experience design. You will learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving. Together, we are going to build cutting-edge prototypes and create the audio technology that can define a paradigm shift in how we interact with our surroundings. So we invite you to step into the adventure of a lifetime, as we make science fiction real, and change the world.

Audio Research Software Engineer Responsibilities

  • Design, develop, integrate, optimize and debug real-time AR and VR audio software for advanced prototypes and user experiences

Build tools, platforms, infrastructure and documentation that enable more efficient and effective research

Build a community of researchers and other team members by sharing software engineering best practices, tips and techniques

Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural trade-offs required to rapidly deliver software solutions

Minimum Qualifications

  • BS degree in Computer Science or a related field, or equivalent work experience

5+ years of professional programming experience in building real-time, performance sensitive systems

Demonstrated proficiency in C++, algorithm design, low level computer architecture, software design, and analyzing computational complexity

Preferred Qualifications

  • Established track record of creating software for real-time environments such as video games, embedded systems, or robotics

Experience shipping one or more products on large code bases that span a range of platforms and tools

Good understanding of audio pipelines and digital signal processing

Experience working in AR/VR

Experience using game engines such as Unity or Unreal

Experience with Max/MSP, MATLAB, Audio Weaver, or similar platforms

Proficiency in C# or Python

Demonstrated experience working within interdisciplinary teams

Locations

About the Facebook company

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

Facebook is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or who are neurodivergent, and to candidates with sincerely held religious beliefs or requiring pregnancy related support. If you need support, please reach out to accommodations-ext@fb.com.

Keywords: Facebook, Redmond , Audio Research Software Engineer, Other , Redmond, Washington

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