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Platform Architect (Display & Optics)

Company: Meta Inc
Location: Redmond
Posted on: September 16, 2022

Job Description:

The Platform Architect (Display & Optics) is responsible for developing novel display and optics solutions for FRL's evolving AR and VR products and will work across the organization to understand and influence the product roadmap. This person will need to be able to sort through conflicting and ambiguous goals in order to properly set scope and establish a coherent list of priorities that deliver the results best matched to product strategy, user experiences and roadmap or north star ambitions. They will work across Meta leadership, engineering and the product pathfinding teams to drive more company-level certainty for AR and VR systems.When moving beyond concept phases, the Platform Architect (Display & Optics) will work with the various technology teams to develop the display submodules that will support the display system constructs. This would mean display development that incorporates the larger system, i.e. eye tracking, accommodation, and prescription correction - as well as the larger product framework - as fundamental from the start. This also means supporting various product form factor and non-form factor prototypes that can get to full system integration earlier as opposed to development of single technological pillars that need to intersect later.

Platform Architect (Display & Optics) Responsibilities:

  • Work at the intersection of research, development and product in order to develop display systems & architectures for future AR & VR products
  • Work closely with the product management team to develop/influence architectures that support product roadmap and targeted experiences
  • Work across technology teams and form external partnerships to develop display architectures that inherently support the product roadmap
  • Take a display architecture from early concept development and trade studies to prototype builds to requirement development (PRD) to development of a manufacturing path
  • Clearly communicate the development path during all phases with cross functional partners and executive teams
  • Up to 25% domestic and international travel

    Minimum Qualifications:
    • Advanced degree in Engineering, Physics, Optics, Computer Science or related fields
    • 5+ years of experience in system architecture and design roles
    • Experience in managing the trade-offs necessary to deliver consumer, industrial, or commercial products with a significant display/optics component
    • Proven knowledge working with multi-disciplinary product & technical management roles to transition systems from the labs into product maturation
    • Experience presenting to upper-level management and decision makers, and communicating the 'story' depth and/or breadth depending upon the need
    • Experience collaborating across cross-functional teams, i.e. leadership, product managers, engineering, research, user experiences to deliver a balanced system
    • Experience self-directing in a fast-paced environment with limited oversight, converting ambiguous needs into clear & measurable goal

      Preferred Qualifications:
      • 10+ years of experience in research and/or development including knowledge in displays, sensors, cameras, machine learning, modeling and simulation, requirements development and flow down
      • 7+ years of experience in display focused system architecture and design roles
      • Experience with challenges associated with system level integration which encompasses display, optics, electronics, software, computer vision and platform development
      • Experience with display calibration and system level metrology required to stand up new display systems as well as associated algorithms and devices
      • Experience with image quality metrics required for quality display and identifying pitfalls present in new types of displays systems
      • Experience in at least one of the following software frameworks or packages: Zemax, Code V, LightTools, FRED, MATLAB, Java, and/or C/C++
      • Demonstrated experience identifying and partnering with outside companies in developing new manufacturing techniques across a broad range of display challenges
      • Experience transitioning from development projects into larger scale product launches
      • Demonstrated experience translating user experience and perceptual science targets into hardware
      • Experience with design/manufacturing of small form-factor display or imaging systems

        Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Keywords: Meta Inc, Redmond , Platform Architect (Display & Optics), Other , Redmond, Washington

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