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Audio Systems Development Engineer

Company: Oculus Inc
Location: Redmond
Posted on: September 18, 2022

Job Description:

The Devices Technology Engineering organization brings together world-class experts to develop and ship groundbreaking products at the intersection of hardware, software, and content. We operate on aggressive, fixed timelines to ship products at scale. Our products define new categories that advance Meta's mission to give people the power to build community and bring the world closer together.We seek an Audio Systems Development Engineer to join our Audio Experience Team. As a team member, you will be working on new hardware and software technologies and innovating on audio quality metrics and test methods. We are looking for experience in audio DSP, combined with experience in data acquisition, test automation development, and evaluation of electroacoustics and signal processing solutions for audio capturing and rendering.

Audio Systems Development Engineer Responsibilities:
Implement and validate novel systems for sound capture and spatial audio testing, bridging the gap between perceptual quality and objective metrics
Support work on defining and developing key performance indicators to characterize audio performance at the component level as well as algorithm and system levels
Evaluate and benchmark the performance of audio processing algorithms for forward looking products and user experiences
Automate data collection and implement signal processing for parametric analysis of audio signals
Learn constantly and dive into new areas with unfamiliar technologies and vague user experience targets

Minimum Qualifications:
BS degree in EE, Computer Science, DSP, or equivalent experience
2+ years of experience with audio test systems such as SoundCheck or HEAD Acoustics ACQUA and Audio Precision Analyzers
2+ years of experience with MATLAB and Python scripting
Experience executing data collection and performance validation for consumer electronics devices with audio features such as communication, voice assistant, music playback, video capture
Understanding of end-to-end audio processing pipelines in consumer devices including acoustics, transducers, digital interfaces, audio ICs and DSPs

Preferred Qualifications:
Knowledge of Music Enhancement Audio algorithms, telecommunication standards, human perception of spatial sound, machine learning techniques and/or neural network implementation
Experience developing audio algorithms
PhD in EE, Computer Science, DSP, or related disciplines
Experience in Acoustics and Consumer Audio EE Architecture
Familiarity with digital filters, IIR and FIR, Acoustical Echo Cancellation, Microphone and Speaker Arrays, Multi mic noise reduction, Microphone Beamforming, AGC, multi-band DRC, Psycho-acoustic Bass Extension

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.

Keywords: Oculus Inc, Redmond , Audio Systems Development Engineer, Other , Redmond, Washington

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